πŸ“ˆGame Economic Balance

We came up with these methods to burn as many inflated tokens as possible and to put funds in our treasury that sustains the never-ending development of the team.

Minting Heroes

By minting heroes, you can get your own random hero.

All the RAE fees that are required for minting will be burned.

Marketplace Forging

We know we can't settle for less, so we forge weaponry to achieve or attain some impressive weaponry.

Creating new weaponry required SGN and RAE. All of the RAE tokens required will be automatically sent to the burn address hence reducing the circulating supply. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Marketplace Heroes

Heroes are the basic requirements for playing Heroes Uprising. They will be the ones who wield the swords and make you a victorious champion.

Normal Heroes can also be purchased with RAE on the marketplace. It will charge at least 4% of RAE as a fee. All RAE fees will be burned automatically.

Marketplace Swords

Swords can be purchased with SOL on the marketplace. It will charge at least 4% of SOL as a fee. SOL will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Marketplace Sprite

Sprites can be purchased with SOL on the marketplace. It will charge at least 4% of SOL as a fee. SOL will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Sprite Fusion

All of the fusion fees that cost Rare Amethyst Elixir (RAE) will be burned. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Sword Fusion

All of the fusion fees that cost Rare Amethyst Elixir (RAE) will be burned. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Weekly Dungeon Quest

Both Weekly Dungeon Quest (Sprite and Sword) ticket fees (RAP) will be burned.

Guild Creation

You need USDC to create a guild. USDC fees will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Guild members Rent Fee

USDC fees from members will be split into 2 parts 80% to the Guild Creator, and 20% to the Liquidity Treasury.

Guild Tech

All of the resources (RAP) needed in order to upgrade a specific Guild Tech will be burned.

Durability Replenish Potion

All of the USDC will be used to buy-back SGN and RAE to provide liquidity that will be locked for 10 years.

Heroes Cosmetics

All RAE that is used to customize your heroes will be burned automatically.

Heroes/Swords Change Name

It needs RAE to change an NFT asset name.

All RAE used to change your heroes/swords' names will be burned automatically.

Limits and Fees On RAE Claiming

RAE Claiming has a limit and it has fees if it exceeds the claiming limit. It is indicated below:

RAE CLAIMING LIMIT: 30,000 RAP

AMOUNT
SANCTION FEE

Less than or equal to 30,000 RAE

0%

Less than or equal to 50,000 RAE

1%

Less than or equal to 100,000 RAE

2%

Less than or equal to 200,000 RAE

4%

Less than or equal to 250,000 RAE

5%

Greater than 250,000 RAE

10%

Sanction Fees incurred due to exceeding the RAE Claiming Limit will be automatically burned.

In this way, we can always increase its demand without worrying about over-circulation.

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