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Cabal Adventure

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Gamebook

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Cards

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GAME FEATURES

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DAPP

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GAME ECONOMY, TOKENS, SALE, AND FUNDS INFORMATION

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GLOBAL INFORMATION

Heroes and Elements

To begin the adventure, players must have at least three (3) heroes and three (3) weapons prepared to fight alongside humankind against the evil that has stained the land of Mydoslyne.

Although heroes can employ opposing elemental weapons, each hero and weapon has its unique set of attributes.

Cabal Adventure

This documentation provides information about the project. This is dynamic and is subject to change with each update due to development or critical events. Last updated 17th of April, 2025.

Battle a bunch of enemies in the arena and dungeon to unlock loots and become a legendary hero.

The Land of Mydoslyne is the land of Honor, Fame, and Glory. Owned and ruled by its people, where they live by the virtues of Courage, Pride and Liberality. Known for its events, stories, and memories throughout the years.

There are different tribes in every elemental region. The Flames of Phoenetra Tribe, The Waves of Seagandia Tribe, The Great Stone of Yagamuth Tribe, The Breeze of Kuzityre Tribe, The Beam of Arkansun Tribe, and The Depth Void Tribe. Although Monsters are present in the Land of Mydoslyne, the tribes go for the hunt, to provide for their needs and to keep the land safe from the evils of the depth. There are Heroes that represent their tribe, these heroes are the ones that fight alongside others for the safety of their land. The tribes forge their own weapons to battle. Weapons that aid them in their battles, to use it against the forces that ravage their land, , as well as for their game of fame through the battles they do. There's more to the eye than just slaying monsters, each tribe chooses their representatives for what we call an arena fight, each tribe participates in an arena fight to prove who is the best fighter there is, in a team of 3, these warriors fight fearlessly together to defeat the opposing team. To earn medallions, trophies and to show who has more power in the Land of Mydoslyne. Nothing else feels great than being called the best warriors of the Land of Mydoslyne, to be acknowledged as the fiercest, bravest, and smartest. To earn riches, glory, fame and to earn the right to be called the greatest hero in the land of Mydoslyne.

Cabal Adventure is a fantasy-themed Free-to-Play and Play-and-Earn turn-based RPG card game in which players can earn rewards through battling. The game is designed to reward players for their interactions via blockchain technology.

The game is created for the players to have fun while earning rewards. Players/gamers are encouraged to recognize that this is the start of the next chapter of gaming through NFTs.

Players can earn rewards through;

  • Completing Weekly Dungeon Quest.

  • Raid Guild Expedition Dungeons.

  • Competing in Arena Battle Royale.

  • Climbing up on Arena Battle Royale leaderboards.

Earth element

Living tanks that can take a lot of punishment before going down don't take this element for granted some earth attacks can also inflict poison to slowly kill the enemy.

Mason

Headstrong and brave. Mason never backs down from a fight, always on the frontline protecting those he cares for.

Meena

The strongest person in their tribe, Meena, controls the earth itself to help with her fights as well as protect her and her friends from harm.

Heroes

Heroes are summoned by players to assist them in their journey through the land of Mydoslyne. These summoned heroes will aid you in your quest, but each element has its own set of strengths and weaknesses, so choose your hero wisely and build your team to your liking.

You can get your Heroes by minting or purchasing one on the marketplace.

Minting Heroes

Minting a hero does not guarantee you your desired Hero, it will be generated randomly. You can't decide what element and gender it will generate once you mint a hero. You can use RAP to mint heroes.

"Minting requirements may change depending on the game's economic balance."

Dark element

Disables enemies with a large number of debuffs to cripple foes and uses its high-damaging moves to finish off enemies.

Draven

After discovering an abandoned temple with his friend, they got engulfed by an immeasurable amount of darkness. Now each day is a battle for them as they need to stay in control.

Sena

Engulfs fear for those who stand in her way, and brings terror and fright wherever she goes by using her dark powers as a way to torment anyone who dares destroy her homeland.

Stats

Element
Health
Agility
Vital Strike

Aidan (Fire Male)

36 (409)

36

38 (14%)

Liayra (FireFemale)

34 (395)

36

40 (15%)

Flyse (Water Male)

Stat Drawbacks if not using the same element

Element
Health
Agility
Vital Strike

Classifications

Different elements are included in each weapon and hero. Each element has its strengths and weaknesses when it comes to battling other elements.

Which can be seen below

Elemental Chart

Element
Description

Specialties

Each elements has its own unique forte, which is explained below.

Buffs and Debuffs

There are status effects in Heroes Uprising, much like in many other games. A good influence is known as "Buffs," whereas a negative effect is known as "Debuffs". They may be used on your allies or your adversaries by using Ability Cards. Heroes impacted by specific status effects have a floating symbol over their heads that shows which status effect is active.

Fire

Damage Boost against Earth 15% - Damage Decrease against Water 15%

Water

Damage Boost against Fire 15% - Damage Decrease against Air 15%

Air

Damage Boost against Water 15% - Damage Decrease against Earth 15%

Earth

Damage Boost against Air 15% - Damage Decrease against Fire 15%

Light

Damage Boost against Dark 15%

Dark

Damage Boost against Light 15%

Oshal (Water Female)

35 (402)

39

22 (6%)

Mason (Earth Male)

45 (472)

28

23 (6.5%)

Meena (Earth Female

39 (430)

25

32 (11%)

Zephyr (Air Male)

26 (339)

39

31 (10.5%)

Misha (Air Female)

24 (325)

39

33 (11.5%)

Bastian (Light Male)

35 (402)

34

27 (8.5%%)

Alira (Light Female)

35 (402)

34

27 (8.5%)

Draven (Dark Male)

34 (395)

35

27 (8.5%)

Sena (Dark Female)

34 (395)

35

27 (8.5%)

44 (465)

38

28 (9%)

Oshal (Water Female)

41 (444)

39

30 (10%)

Mason (Earth Male)

52 (521)

28

30 (10%)

Meena (Earth Female

44 (465)

27

39 (14.5%)

Zephyr (Air Male)

30 (367)

40

40 (15%)

Misha (Air Female)

35 (402)

40

35 (12.5%)

Bastian (Light Male)

40 (437)

35

35 (12.5%)

Alira (Light Female)

40 (437)

35

35 (12.5%)

Draven (Dark Male)

39 (430)

36

35 (12.5%)

Sena (Dark Female)

39 (430)

36

35 (12.5%)

Aidan (Fire Male)

32 (381)

29

35 (12.5%)

Liayra (FireFemale)

27 (346)

36

33 (11.5%)

Flyse (Water Male)

37 (416)

35

24 (7%)

Founding Swords

Here are the most limited Sword NFTs that will be available when our marketplace goes live. There are only 3921 FOUNDING NFTs available on our Mystery Boxes. After that, a normal set of swords will be minted upon forging and fusing.

Founding Swords Rarity

Each element has 7 different rarities which can be found only on the Founding Swords. Normal Swords doesn't have these rarities. The Rarity ladder is indicated below.

  • Common

  • Uncommon

  • Rare

  • Epic

  • Legendary

  • Mythic

  • Exotic

Heroic

These weapons have been graced by the angels' touch. It's given to selected individuals who are worthy of combating the evils of the world and putting a stop to the corrupted weapons once and for all.

Water

It provides a gentle stream of water to give life to places that have been ravaged by countless battles or corrupted by the presence of dark entities.

Earth

Control of the very earth itself is the kind of power this weapon holds. It can level entire mountains or sprout entire forests.

Swords NFT

Weapons are used by the player to fight enemies and boost their odds of victory. These are scaled by the player possessing the same attribute as the weapon they are wielding. Because all of the cards are part of the sword, you can't play the game with just a character.

Types of Sword

There are two types of Sword, Founding Sword and Normal Sword. Founding Sword has two different types, Heroic and Corrupted that is indicated as a title on each founding NFT besides the Founding title and the Rarity title. While Normal Sword has no title at all.

Fire

This weapon can provide warmth to whoever needs it in these dark times, but this same warmth can be turned into a blazing inferno when faced with something that threatens its user.

Corrupted

Weapons that have been tainted by an unfathomable amount of demonic essence upon the slightest touch. The user can feel its malice overflowing, ready to kill at a moment's notice.

Dark

A dark weapon that has been turned to the light side.This sword is able to harness its dark energy and use it to help other people in need, making it more than just a tool used for killing.

Light

A weapon of pure light, capable of healing even the mortally wounded or those with incurable diseases, this sword is the ultimate weapon against evil.

Founding Sprites

Here are the most limited Sprite NFTs that will be available when our marketplace goes live. There are only 1960 FOUNDING NFTs available on our Mystery Box. After that, a normal set of sprites will be minted upon fusing.

Founding Sprites Rarity

Founding Sprites are all exotic

Air

Calm yet deadly when it needs to be, this weapon is fast and calculated. All attacks are precise and on point, never hitting anything other than their intended target.

Water

With this vicious weapon, summoning deadly torrents with a simple raise of the sword, it will surely wash away anyone who dares to oppose its user.

Fire

This creature burns like a wildfire, leaving traces of ashes to its path whenever it is angered. Pyixue is known to blasts flames that will burn anything it focuses on attacking. Able to deliver massive burn damage and is not a force to be reckoned with. If you see something burning in the fire, Pyixue is there waiting to attack.

Earth

This creature has been known to withstand damage and also attacks with blunt force. Rothulum hides between rocks that make him camouflage in its surroundings and charges through his opponents. His outer covering supports him as it takes on heavy damage easily.

Sprites NFT

Sprites are from a different realm called Anglevin and have been summoned to aid heroes in battle because of their innate magical abilities to strengthen the individuals that they are bonded with. Each Sprite has a different elemental affinity, and a Sprite's power is dependent upon the magic quality it possesses.

Sprites

Elements

Description

Common

Uncommon

Rare

Epic

Legendary

Mythic

Exotic

Fire

Chance to burn the enemy for 2 turns with every attack

2% Chance

3% Chance

4% Chance

5% Chance

6% Chance

7% Chance

9% Chance

Water

Grants random buff to the user (Atk increase, Speed Increase, Immunity) for 2 turns

1.5% Chance

2.5% Chance

3.5% Chance

4.5% Chance

5.5% Chance

6.5% Chance

8% Chance

Earth

Chance to poison the enemy for 2 turns with every attack you recieve

3% Chance

4% Chance

5% Chance

6% Chance

7% Chance

8% Chance

10% Chance

Air

Increase critical chance

1% Chance

1.5% Chance

2.% Chance

2.5% Chance

3% Chance

3.5% Chance

5% Chance

Light

Has a chance to heal and remove one debuff on a hero with the lowest health(Heal is 10% of Max HP)

5% Chance

6% Chance

7% Chance

8% Chance

9% Chance

10% Chance

12% Chance

Dark

Gives one random debuff to the enemy for 2 turns (Paralysis, Defense Break, Confuse, Pacify)

4.5% Chance

5% Chance

5.5% Chance

6% Chance

6.5% Chance

7% Chance

9% Chance

Weekly Dungeon Quest

There are six gates that hold immortal elemental monsters, each one of these monsters threatened the world as a way to save everyone they have been imprisoned by the Goddess but as time passed the seals on these gates have gotten weaker one gate will open each week releasing a monster for the player to fight and push back, inside those gates are valuable rewards just waiting to be claimed.

One boss is released from the gate each week for the player to defeat and earn rewards. Each boss has a different skill set and mechanics for the player to learn and understand to make fighting the boss easier, The player is only allowed to battle the boss once and with an entry fee of RAP(Rare Amethyst Particle).

⚔️Sword Dungeon Quest🧚Sprites Dungeon Quest

HU AdRevenue System

This not the usual spams that will annoyingly pop-ups on the screen while playing, we added this feature to gain income from monetization for buying-back RAE & SGN tokens and to add liquidity. This is just a feature on top of the Stamina System, if you don't have any Stamina left on your account then you must watch Advertisements to gain Stamina. Each advertisement gives you 1 Stamina, and you can watch 5 Advertisements per day.

Sprites

Sprites can be obtained through the Sprite Weekly Dungeon Quest. More info here.

Water

This creature flows like the waves, uneasily seen due to its swiftness dashing through the vicious waves like its part of it. Hyduxiu is an elemental beast that traverse the bodies of water and strikes like a tidal wave. With its flexible form, this beast is not to take granted for.

Fire Element

Blade

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Embodiement of Flame (Melee)

If used against an earth character, it deals 20% more damage.

35

0

0

Water Element

Blade

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Predator (Melee)

Target hero with the lowest HP if used with another water card.

65

1

45

Dark

Does dark power have a good side? This sounds untrue, but this creature's power stems from a dark place, but that is not who it is. It can also be used to assist others in defeating enemies.

Earth Element

Blade

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Chundra (Melee)

Gain an attack boost and heal 40 HP if the enemy has poison.

50

1

25

Atk Boost, Heal

Light

It heals and removes any malicious or negative effects on the hero with whom it is bonded. The creature you can count on to assist you in defeating enemies, as well as the absolute creature against darkness.

Arena Battle Royale

Triple Category Matchmaking

  1. Brawl Category - This category is for free-to-play features, this will be a practice category or a training category for those who are testing their teams. Players will not earn any MMR points nor they will earn any rewards from battling.

  2. Classic Category - This category applies to the free-to-play feature also, this will be an intense player vs player matchmaking but players will grind from 0 MMR to 750 MMR to earn rewards.

  3. Ranked Category - This category will not apply to free-to-play players, and it is also required to join a Guild to access this feature. Players’ MMR is at stake here, so basically Ranked Category is for competitive players who invested their way in to play for this category.

Battle System

The Heroes Uprising fighting system is a turn-based card game in which your squad of three heroes must eliminate all your opponent’s heroes in order to win. Each turn, a player must play cards wisely in order to increase their chances of winning.

Battle Stage

Once players find a match on our matchmaking system by clicking the fight button, the battle will begin shortly;

  • At the start of each round, cards will be added at random.

  • Buffs that affect attack sequence will be applied next round

  • Effect of each card will be applied once it’s used during the round

  • Heroes will attack their closes target except when using cards that allow the hero to attack furthest or behind the closes target.

Seasonal System

We will have a seasonal system for 3 months and only applies on the Ranked Category. Those who are on the leaderboard will have a portion of the seasonal prize pool. So grind to the top to be the best weapon wielder of Mydoslyne.

Rank, MMR Brackets, and RAP rewards for Classic Category:

Ranking
MMR
RAP REWARDS

Rank, MMR Brackets, and RAP rewards for Ranked Category:

Ranking
MMR
RAP REWARDS

Ranks and MMR on both Classic and Ranked are separate, as well as the rewards.

ALL FIGURES ABOVE ARE SUBJECT TO CHANGE DEPENDING ON THE ECONOMIC GROWTH OF THE GAME.

Stamina System

Stamina is the main factor in earning RAP in Heroes Uprising, once they start playing they will receive 30 stamina per day that will reset every 00:00 GMT +8. Once the player enters the Arena Battle Royal, a stamina point will be consumed whether the player was successful or not.

The amount of stamina that players receive prevents them from earning a huge amount of RAP, as it can affect our in-game economy. Although players have a way to increase their stamina limit per day. They can do this by obtaining more swords and storing them in their respective wallet as well as being able to join a guild. More info here

SWORDS OBTAIN
STAMINA LIMIT

3-9

30/30 + GUILD BONUS

10-19

40/40 + GUILD BONUS

To add more Stamina for free check it .

Dark Element

Blade

Description

Base Damage

Mana

Base Armor

Buff

Debuff

Dark Alleviate (Melee)

Apply Cursed for 2 turns.

90

1

30

Cursed

Cosmetics

Cosmetics will be available in Heroes Uprising, giving players more options in terms of customizing their personal experience and expressing their sense of style in the game. Players will be able to trade and collect cosmetics with one another.

All cosmetics are varied in six parts and rarities with each unique effect added to the game when equipped.

Mask - applies an enemy kill effect Dress/shirt - applies a special ambient effect when using ranged attacks Gloves - applies an ambient effect when using melee attacks Cape/wings - applies a special ambient effect on vital strikes Short/Skirt - applies a death effect Boots - apply a dash/trail effect

There will be seasonal and limited amounts of cosmetics that will be released and all will be purchasable with Rare Amethyst Particle. The cosmetics are tradeable with other players.

Seasonal cosmetics are not yet available.

Air

You have no idea how fast and precise this creature is. Whoever is bonded with it will have an advantage over the enemies due to its strength and calculated magic.

Air Element

Blade

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Chipped (Melee)

Apply Pacify to this character for 2 turns.

150

1

0

Pacify

Durability System

Each Sword NFT has its own Durability, this will indicate players' progress in the game. Players will deduct each other's sword durability through every battle done. Each battle will deduct ONE ( 1 ) Durability. Once it goes down to ZERO ( 0 ) Durability, players will not be able to get any rewards despite having Stamina. Eventually, the sword's durability will reach zero and you don't want that to happen, even if the players have 2 Swords that still have an amount of durability left and 1 sword that has zero durability, they will still not be able to get any rewards after each battle. You need to maintain all of your Swords Durability that is equipped on your Heroes above zero in order to continue gaining rewards.

How can I replenish my Swords Durability?

Players can replenish Swords Durability by purchasing a potion that can be purchased with USDT on the marketplace. Each sword needs one potion to replenish its durability to 100%.

What is the max durability of the sword?

It depends on whether it is a Founding Sword or a Normal Sword. Check the max durability on the table below

TYPE
RANDOM MAX DURABILITY

Forging System

If you want a better card combination, you can forge new weapons, exactly as in any other fantasy game. These weapons can be utilized in battle, used to make new weapons, or sold on the open market.

Players can only forge their weapons five times.

Sword Parts

Sword can be varied in 4 parts and each part has its designated cards for the game. While forging these parts will be randomly passes to the forged weapon to create a new weapon and card combination within it. The category of the sword element will be determined by the blade.

Forging Fees

FORGE COUNT
Forge Number
RAE
SGN

These figures may change depending on the game's economic balance. The RAE and SGN required per forge can change.

Genetics

Swords have 4 parts, each part possesses 4 genes. A dominant (D), major recessive (R1), minor recessive (R2), and hidden recessive gene (R3). The idea comes from a well-known game called Axie Infinity, and Cryptokitties

The dominant gene is what determines the part that is physically present on the Sword. When forging, each gene has a chance to be passed down to the forged weapon:

  • Dominant (D): 60% chance to pass this gene to the forged weapon.

  • Major Recessive (R1): 24.125% chance to pass this gene to the forged weapon.

  • Minor Recessive (R2): 12.135% chance to pass this gene to the forged weapon.

  • Hidden Recessive (R3): 3.74% chance to pass this gene to the forged weapon

Element Calculation

Each forged weapon has a 50% chance of inheriting each of the weapons element used in forging. So if you pair two different elements then you have a 50% on producing the other and 50% on producing the other weapons element. If you pair both of the same elements, the forged weapon is guaranteed that element.

Collab Forging

We are pleased to announce that we will have a collaboration forging for those who don't have the capacity to cater to forge.

Players will list their available pair on the marketplace and wait for the other player to complete and meet the requirement needed to forge.

They will split in half of the forged weapons. The minimum times to forge are incremented by two.

e.g. __ A player list a collab pair on the market which has 0/5 and 0/5 forge count that will be forged four times. The other player will gather the requirements needed to forge those collab pairs. Then after gathering the required amount of RAE and SGN, and completing forging they will split all the forged weapons in half. Having each player two forged weapons.

Cooldown Times

We invoke a cooldown time for gifting, forging, and smelting.

Gifting

Swords gifted under 48 hours will no longer gain rewards from any battle.

Having one sword gifted will trigger the above consequence.

Forging - The waiting time that can be forge again

We have a forging cooldown to balance the growth of swords.

Every forge count will increase 12 hours of the forging cooldown.

FORGE COUNT
COOLDOWN (HRS)

Smelting - The waiting time that the sword is forged

We have smelting time depending on the forge count of the parent. Below is the smelting time per forge count.

Every forge count will increase 24 hours of the waiting time to be forged.

FORGE COUNT
SMELTING TIME (HRS)

e.g.

The Player will forge two swords with 4/5 and 1/5 forge count. The two swords' smelting time will be added. 4/5 = 144 HRS 1/5 = 72 HRS So the player will wait for 216 HOURS of smelting time for the forged weapon to be forged.

Knight I

1350 - 1549

.9-.4 PER WIN

Knight II

1550 - 1749

1.2-1 PER WIN

Knight III

1750 - 1949

1.5-1.3 PER WIN

Champion I

1950 - 2149

2-1.6 PER WIN

Champion II

2150 - 2349

2.3-2.1 PER WIN

Champion III

2350 - 2549

2.5-2.4 PER WIN

Hero I

2550 - 2699

2.8-2.6 PER WIN

Hero II

2700 - 2849

3-2.9 PER WIN

Hero III

2850 - 2999

3.4-3.1 PER WIN

Legend

3000 +

3.5 PER WIN

Knight I

1350 - 1549

9-4 PER WIN

Knight II

1550 - 1749

12-10 PER WIN

Knight III

1750 - 1949

15-13 PER WIN

Champion I

1950 - 2149

20-16 PER WIN

Champion II

2150 - 2349

23-21 PER WIN

Champion III

2350 - 2549

25-24 PER WIN

Hero I

2550 - 2699

28-26 PER WIN

Hero II

2700 - 2849

30-29 PER WIN

Hero III

2850 - 2999

34-31 PER WIN

Legend

3000 +

35 PER WIN

Peasant

749 Below

NO REWARD

Squire I

750 - 949

.1 PER WIN

Squire II

950 - 1149

.2 PER WIN

Squire III

1150 -1349

.3 PER WIN

Peasant

749 Below

NO REWARD

Squire I

750 - 949

1 PER WIN

Squire II

950 - 1149

2 PER WIN

Squire III

1150 -1349

3 PER WIN

FOUNDING SWORD

50-100

NORMAL SWORD

20-75

20-29

50/50 + GUILD BONUS

30 - OR MORE

60/60 + GUILD BONUS

here

Crafting System

You can craft an NFT here by using NFT fragments gathered from the Weekly Dungeon Quest.

more details to be followed soon.

In-game Token Exchange Rate

this exchange rate will automatically update each day at 00:0(GMT+8)

EXCHANGE FROM
EXCHANGE TO
EXCHANGE RATE

RAP

RAE

2.5:1

RAE

RAP

1:2

Security Features

Logging in-game

You need to create an account using a metamask wallet on the marketplace. Then you need to verify your email to use the marketplace without limits. Once it's verified, you can log in to the game using the email that is connected to your metamask on the marketplace.

Gifting

Players who want to gift any in-game asset will have to turn on 2FA first. And the player receiving the asset won't be able to earn from it for 24 hours prior to the gifting.

Renting/Scholarship

Players who rented out their teams will be held in the escrow wallet. We maximize renting/scholarship security to protect scholars/renting from managers or those who list an asset for rent on the marketplace or give a scholar a scholarship.

Rigid Scroll

If you are an individual that lists a team on the marketplace, Read the explanation below.

The individual will form a team and select three heroes, each armed with three swords, who will work well together. After that, the individual will click the rent button of the team that was created earlier and pick Rigid Scroll rental. Then you will adjust for how many days you want it to be rented with its corresponding SGN price.

The individual can't confiscate the team that is being rented if it is still under the rental period.

Split Scroll

If you are a manager and you want to give a scholarship to a picked scholar. Read the explanation below.

The manager will create a team and pick 3 heroes equipped with 3 swords that will fit as a team. After that, the manager will need the public address of the scholar. Once the manager gets the public address of the scholar, the manager will click the rent button of the team that was created earlier and pick Split Scroll renting. The manager will adjust the profit sharing. Then the manager will put the scholar's public address and press continue. Then a window will pop up with a link to the contract that needs a scholar's confirmation. So the manager will send the link to the scholar. Once the scholar opens the link and accepts or declines the terms and conditions of the contract, the manager will get a notification that the scholar accepts or declines the contract. Once the scholar accepts it, the manager will acknowledge the contract and confirm the contract itself. Then the scholar will be received by the team immediately.

The manager can only terminate the contract once it is 14 days old.

Lending

Players who lend out their teams will be held in the escrow wallet.

Contract Termination

Contract termination occurs when the manager or the scholar terminates the contract, all the assets rented by the scholar will go back to their manager. And they will be prompted by an email connected to their account with a summary of their earnings throughout the renting period.

1

20

Spit Fire (Range)

Apply Atk Boost to this character if attacking an earth character.

80

1

0

Atk Boost

Flash (Range)

Discard 1 card from the enemy's hand.

15

0

10

1

20

Blaze Bind (Melee)

Apply paralysis to the target for 2 rounds.

75

1

25

Paralysis

Combat Mastery

Apply Atk boost.

0

0

40

Atk Boost

1

30

Expanding Blaze (Melee)

Apply an atk boost to this character for 2 turns if attacked.

50

1

20

Atk Boost

Inflammation (Melee)

Apply Burn to this character. Gain 1 mana.

20

0

40

Burn

Blazing Pillar (Melee)

Skip the nearest character. Apply Burn, Pacify, to the target. This character will take 50 damage.

110

1

0

Burn,Pacify

Healing Fire (Melee)

For every stack of burn on the target, heal 3% of max hp.

35

1

50

Heal

Fast Grab (Melee)

Steal 1 Mana from the enemy if used with another fire card.

60

1

0

Guard

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Hell Fire (Range)

Apply Curse to the target.

95

1

50

Cursed

Plasma (Range)

Increase damage by 30% if target has burn.

Grip

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Heat Immunity

Remove all burn stacks on self and apply speed boost.

0

1

70

Speed Boost

Firebolt (Range)

Draw a card if this character is under 50% HP.

Pommel

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Fire Coat

Apply a 40% chance to burn on attack for 2 turns.

0

1

30

Burn

Point Blast

(Melee)

Deal 20% increased damage if target is earth.

70

90

80

1

0

Restriction (Melee)

Apply pacify to target.

90

1

20

Pacify

Pressure (Range)

Gain 1 mana if used with another water card.

50

1

20

1

30

Rapid Current (Melee)

Apply paralysis to target.

25

0

0

Paralysis

Press the attack

For 2 turns, this hero's crit chance is increased.

0

0

25

Crit chance

0

20

Cursed

Collateral (Melee)

You gain 1 mana when attacking a fire character.

85

1

20

Vapor (Melee)

Target furthest character.

70

0

20

Hunting Strike (Melee)

Increase damage by 40% if used with another Strike card.

80

1

20

Sea Wave Block (Melee)

If this character's armor breaks, gain 1 mana.

40

1

70

Confused

Disarm (Melee)

Next round, disable Targets range cards.

30

1

30

Disarm (Range)

Guard

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Geyser (Range)

Apply Atk Boost, Speed Boost, and Apply Exposed to this character.

100

1

0

Atk Boost, Speed Boost

Exposed

Water Supremacy (Range)

When attacking fire targets increase damage by 25%, damage this character for 30% damage dealt.

Grip

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Water Bubble

If this character's armor is broken, apply a speed boost.

0

1

70

Speed Boost

Hydromancy

For this round, every attack and healing card has been increased by 25%.

Pommel

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Aqua Refresh

Heal this character 30 HP. Cleanse all debuffs.

0

0

10

Heal,Cleanse

Water Chain (Melee)

Disable target's Healing for 2 rounds.

120

0

20

0

30

Mana Removal

Poison Throw (Range)

If used with another earth card, apply two stacks of poison.

20

0

30

Poison

Earth Artillery (Range)

Return 35% of the damage received from range attacks

50

1

40

1

30

Poison

Poison Dipped

Apply a 40% chance of poison on attack for 2 turns.

0

1

20

Poison

Hardened Body (Melee)

Reduce the damage taken this round by 15%.

50

1

10

1

40

Confusion

Poisonous Death

If this character dies, this turn, apply 3 stacks of poison to all enemies.

0

1

30

Poison

Final Struggle (Melee)

This character takes 30% of the damage dealt.

150

1

40

Bramble Armor (Melee)

If this character's armor doesn't break, you gain 1 mana.

40

1

60

Shedding (Melee)

Transfer all debuffs from this character to the target.

60

1

30

Thorned Shield (Melee)

Return 35% of the damage received from melee attacks.

50

1

40

Guard

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Toxic Spray (Range)

Apply poison to the target, or two if attacking water characters.

40

0

35

Poison

Rock Throw (Range)

Steal one mana if this character attacks last.

Grip

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Barrier Proficiency (Melee)

If enemy character's armor is broken, gain 1 mana.

70

1

40

Poison Vines

Every time this character is attacked, apply poison.

Pommel

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Sickness Manipulate

Transfer all debuffs from the party to this character.

65

1

70

Rock Bomb (Range)

Apply Confusion to the target, increase damage by 20% if used with another Earth card.

50

0

60

0

40

Endless Abyss (Range)

Increase the damage of this card by 20% if this character is debuffed.

90

1

0

Dark Emblem (Range)

Draw a card if attacking debuffed targets.

40

0

0

1

0

Bleed

Black Hole (Range)

Apply Confusion, Paralysis to the target. if used with two other dark cards.

70

1

0

Confusion, Paralysis

Deadly Whisper

Apply non threat to the target.

20

1

110

Non Threat

1

0

Pit of Despair (Melee)

Removes all debuffs from the enemy. For every debuff removed, increases damage by 5%.

105

1

0

Ultimate Evil (Melee)

When attacking a light character, the damage is increased by 35%.

90

1

20

Deep Cut (Melee)

Apply bleed to the target.

70

1

0

Bleed

Empowered (Melee)

If this character's HP is below 40%, increase damage by 25%.

100

1

30

Evil Entity (Melee)

Apply a speed boost to this character.

100

1

20

Speed Boost

Guard

Description

Base Damage

Mana

Base Armor

Buff

Debuff

Dark Nebula (Range)

Apply Pacify to the target.

15

0

35

Pacify

Baryon Nuclei (Range)

If this character is slower than the target, attack twice.

Grip

Description

Base Damage

Mana

Base Armor

Buff

Debuff

Corrosion (Range)

Apply Exposed if used with two other Dark cards

40

1

30

Exposed

Sneak Attack (Melee)

Ignore the closest character. Apply Bleed.

Pommel

Description

Base Damage

Mana

Base Armor

Buff

Debuff

Nullified Shield

Heal 100 hp if this character's shield breaks.

0

1

45

Heal

Desolate (Melee)

Ignore the target's armor if this character's health is 40% below.

35

60

90

0

0

Cleanse

Double Gust (Range)

If this hero has debuffs attack twice.

40

0

0

Speed Race (Range)

Attack the fastest character.

40

1

20

0

0

Paralysis

Illness Target (Melee)

Increase the damage of this card by 5% for every debuff on the target.

70

1

10

Assault (Melee)

Damage this hero 25% of its max HP.

110

0

0

1

0

Pacify

A Thousand Cuts (Melee)

Every time this card is used, it increases the damage this card inflicts by 5%.

80

1

0

Deadly Edge (Melee)

If this hero has full HP, increase the damage by 20%.

100

1

0

Aero Slash (Melee)

Apply Bleed to the target.

90

1

0

Bleed

Point Break (Melee)

Apply Cursed to the target.

90

1

0

Cursed

Triple Slash (Melee)

This attack hits three times if this character's health is below 50%.

40

1

10

Guard

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Blizzard (Range)

Apply Defense break to the target.

70

1

0

Defense Break

Recast (Range)

Cleanse all this character's debuffs.

Grip

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Aero Kinetic (Range)

Apply provoke to this character. Apply Non-Threat to the target.

150

1

0

Provoke

Gust (Range)

Apply Paralysis.

Pommel

Description

Base Damage

Mana Cost

Base Armor

Buff

Debuff

Air Wave (Range)

Transfer the debuff from this character to the target.

80

1

10

Air Bullet (Range)

Apply pacify to the target.

20

15

60

3/5

4

300

2

4/5

5

150

2

0/5

1

750

2

1/5

2

600

2

2/5

3

450

0/5

12

1/5

24

2/5

36

3/5

48

4/5

60

0/5

48

1/5

72

2/5

96

3/5

120

4/5

144

2

Fusion System

Sword Fusion

To reduce the number of minted swords, we'll add our NFT Burning system. Integrate

Integrate allows users to merge any swords to create a single random or pure element sword this feature will be free from transaction fees

There are two types of integration, each of which differs in terms of the user's preferred method of performing one.

Dual Fusion

You can fuse 2 random swords into 1 sword with a low chance of getting pure elements and cards.

Fused unto 1 sword with 90% chance random elements and cards, 10% pure element and cards.

Quad Fusion

You can fuse 4 random swords into 1 sword with a higher chance of getting pure elements and cards.

Fused unto 1 sword with 60% chance random elements and cards, 40% pure element and cards.

Sword Fusion Requirements

Type
Swords
SGN
RAE

Sprite Fusion

If fusion does not result in a rarity increase, then the Sprite you receive will be the same grade as the ones used but will have a random element. The Sprites used for fusion will be automatically burned.

From
To
Probability

Element outcome is dependent on the percentage drop, as will be shown in this chart.

Elements
Probability

Sprite Fusion Requirements

From
To
SGN Cost
RAE Cost

These figures may change depending on the game's economic balance. The RAE and SGN required per fuse can change.

Burner

this feature is only available for Quad Fusion and Sprite Fusion

Sprites Dungeon Quest

Access this dungeon to have a chance to defeat a boss and receive rewards. On a specific day, entry is unlimited until the boss is defeated. The entry fee that will be used is RAP (Rare Amethyst Particle). The boss has a huge number of health points, so the player must keep re-entering to whittle down the boss's health until it is finally defeated. Bosses change every week on a rotation basis.

Boss Rotation

(Fire) - (Water) - (Earth) - (Air) - (Light) - (Dark)

Drop Chances

First-time player who access this dungeon gets a guaranteed (Common Pet - Random Element) But not tradable and can't be fused

  • Common (40%)

  • Uncommon (35%)

  • Rare (15%)

  • Epic (2.83%)

All Sprites are tradable on the marketplace and can be fused also, except for the free Sprite upon clearing the dungeon for the first time.

Entry Fee

Entry
RAP Cost

Each entry will add a 150 RAP fee.

Guild System

Creating a Guild cost USDT, and every members will pay a rent to the Guild Creator monthly after joining the Guild. This will not benefit only to those Guild Creators, this will also benefit the members because joining a guild will grant you access to, the ranked arena battle royale, guild tech, guild expedition, guild domination, guild ranking, and guild shop.

⚔️Arena Battle Royale⚙️Guild Tech🗺️Guild Expedition⚔️Guild Domination🏅Guild Ranking Rewards🛒Guild Shop

Guild Ranking Rewards

Recruit more powerful players and work together to climb the guild rankings. Guilds can advance in rank by fighting other guilds and winning arena battle royale. The guild MMR will be determined by each player's MMR in that guild as well as the Guild Domination. Top guilds will be credited with amazing rewards and trophies.

Ranking

Special rewards

Native token

Trophy

1

(1) Terrain

(10) Stamina potion (5) Durability Potion

100

22

2

(1) Terrain

(8) Stamina potion (3) Durability Potion

75

Native token rewards may change depending on the games economic balance.

Guild Domination

Players can battle other Players from different guilds to represent their guild at the end of the event all wins, loses, and draws will be calculated and the victor will be decided the winning guild receives rewards as well as an increase in the overall ranking with other Guilds.

Guild Domination occurs only on the last day of the month.

Guild Bracketing System

Each guild will be placed within a bracket then the system will randomly pick guilds within that bracket to do war with one another, Guild Domination bracket placement is based on the MMR of all the 10 representatives of the guild.

Guild Domination Preparation

After matchmaking, a preparation period is placed for both guilds to get ready. both guilds cannot see the names and teams of the enemy guild. After the preparation time expires, the battle will proceed.

Scholarship Program

Just like any NFT game that has a Scholarship Program. We wish to bring fun and amusement to everyone while learning the game fundamentals, including those who do not have the resources to start and earn reward tokens from the game.

We want everyone to be able to play a game powered by blockchain technology through NFT.

So we want to introduce to you "Heroes Scrolls"

What are Heroes Scrolls?

Scholarships were what we termed "Heroes Scrolls." Scrolls allow other players to summon other players' heroes and weapons to play the game for free.

Scrolls are divided into two categories. Split Scrolls and Rigid Scrolls

What is the Split Scrolls system and how does it work?

Managers who couldn't find a scholar to play their assets and interested players who couldn't find a manager to play the game are introduced to Split Scrolls.

Split scrolls work as an intermediary for the two sides.

To begin with, managers must list their NFTs that are available for Split Scroll summoning at the Marketplace. The profit percentage split must be specified by the manager prior to listing.

e.g. 70% to the manager 30% to the players

Before playing, Players and Managers must agree on a contract.

How does the profit sharing work?

As the split scroll acts as its intermediary, all rare amethyst particles earned by the heroes called by the split scrolls will be immediately divided and automatically sent to the address each party provided.

Rigid Scrolls

Rigid Scrolls are for managers who have surplus NFTs or assets that are just sitting in their inventory, or for managers who don't want to let go of their assets quite yet in order to trade them for anything else. Managers can profit from excess NFTs by leasing them on the market.

Managers must specify the time frame in which the NFT can be used or played with in the marketplace, as well as the leasing charge upon listing.

e.g. The team consist of 3 Earth weapon + 3 Earth Hero = 100 SGN cost for 1-week leasing

The player of the leased Assets will receive 100% of the total revenue throughout the leasing time. When the leasing period ends, the player will no longer have access to the leased Assets.

Game Economic Balance

We came up with these methods to burn as many inflated tokens as possible and to put funds in our treasury that sustains the never-ending development of the team.

Minting Heroes

By minting heroes, you can get your own random hero.

All the RAE fees that are required for minting will be burned.

Marketplace Forging

We know we can't settle for less, so we forge weaponry to achieve or attain some impressive weaponry.

Creating new weaponry required SGN and RAE. All of the RAE tokens required will be automatically sent to the burn address hence reducing the circulating supply. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Marketplace Heroes

Heroes are the basic requirements for playing Heroes Uprising. They will be the ones who wield the swords and make you a victorious champion.

Normal Heroes can also be purchased with RAE on the marketplace. It will charge at least 4% of RAE as a fee. All RAE fees will be burned automatically.

Marketplace Swords

Swords can be purchased with SOL on the marketplace. It will charge at least 4% of SOL as a fee. SOL will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Marketplace Sprite

Sprites can be purchased with SOL on the marketplace. It will charge at least 4% of SOL as a fee. SOL will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Sprite Fusion

All of the fusion fees that cost Rare Amethyst Elixir (RAE) will be burned. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Sword Fusion

All of the fusion fees that cost Rare Amethyst Elixir (RAE) will be burned. All the SGN will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Weekly Dungeon Quest

Both Weekly Dungeon Quest (Sprite and Sword) ticket fees (RAP) will be burned.

Guild Creation

You need USDC to create a guild. USDC fees will be split into 5 parts 15% to the Team Treasury, 20% to the Project Treasury, 15% to the ERV Treasury, 10% to the Prize Pool Treasury ( 50% to the Seasonal and 50% to the Guild Domination Prize Pool ), and 40% to the Liquidity Treasury.

Guild members Rent Fee

USDC fees from members will be split into 2 parts 80% to the Guild Creator, and 20% to the Liquidity Treasury.

Guild Tech

All of the resources (RAP) needed in order to upgrade a specific Guild Tech will be burned.

Durability Replenish Potion

All of the USDC will be used to buy-back SGN and RAE to provide liquidity that will be locked for 10 years.

Heroes Cosmetics

All RAE that is used to customize your heroes will be burned automatically.

Heroes/Swords Change Name

It needs RAE to change an NFT asset name.

All RAE used to change your heroes/swords' names will be burned automatically.

Limits and Fees On RAE Claiming

RAE Claiming has a limit and it has fees if it exceeds the claiming limit. It is indicated below:

RAE CLAIMING LIMIT: 30,000 RAP

The RAE claiming limit may change depending on the economic growth of the game.

AMOUNT
SANCTION FEE

Sanction Fees incurred due to exceeding the RAE Claiming Limit will be automatically burned.

In this way, we can always increase its demand without worrying about over-circulation.

All fees are subject to change, depending on the economic growth of the game.

Guild Expedition

The world has numerous vast undiscovered dungeons left behind by an ancient civilization now long gone, filled to the brim with untold treasures, but this task is impossible for a single hero, so the hero must form a party with other heroes to accomplish this daunting task and reap the rewards.

Guild Expedition Mechanic

Every 15 days the guild expedition is available for 24 hours limited to 2 entries, 50 players must participate, one player is assigned per floor, every enemy on each floor is randomized as well as what floor the boss is gonna be in if one player fails the expedition then the whole guild receives no reward. So all guild members must cooperate to complete the tasks.

Guild Shop

Participating in raids will be difficult. Explore the guild shop and purchase some buffs and other awesome items using your trophy rewards.

Locked for specific Guild levels

Potions

Potion
Description
Availability
Stock
Quantity
Trophy required

\

Customizations

Item
Stock
Availability
Trophy required

Rare Amethyst Elixir (RAE)

Rare Amethyst Elixir (RAE) is a reward/utility token that can be obtained by exchanging it with Rare Amethyst Particle ( [RAP] an in-game currency), you can check the exchange rate here. This can also be used to purchase weapons and heroes at the marketplace.

Please keep in mind that claiming your RAP takes two weeks. After that, you can make a claim after two weeks again.

You can sell or exchange your Rare Amethyst Elixir on decentralized exchanges and Aivuxe.

RAE Tokenomics

Marketplace

Marketplace transactions being carried out will require both a buyer and a seller, wherein there will be a 4% tax charged for the given sale and will then be directly deducted into the treasuries mentioned .

Marketplace development hasn't started yet

Overview

Token Vesting Schedule

Since preserving market equilibrium is a difficult task, We developed this concept as a viable solution that will benefit both our community and investors

Development: 10% unlocked after TGE, then 10% quarterly

Seed Sale: 10% unlocked after TGE, then 10% quarterly

Private Sale: 20% unlocked after TGE, then 20% quarterly

Public: 100% unlocked after TGE

Liquidity: 25% unlocked after TGE, then 10% monthly over 5 months then 5% monthly for another 5 months (all unlocked tokens will be locked for 10 years to their respective LP pair)

Game Rewards: 10% unlocked after TGE, then 10% quarterly

Reserved: 6 months fully locked after TGE, then 10% quarterly

Team & Advisor: 1 year fully locked after TGE, then 25% quarterly

Marketing: 10% unlocked after TGE, then 10% quarterly

Tokenomics

Token Sale Information

ANGEL INVESTOR SALE

SECTION
VALUE

Airdrop & Event Rewards: 10% unlocked after TGE, then 5% quarterly

Angel Investor Sale: 5% unlocked after TGE, then 5% quarterly

We selected this approach for a number of factors. to protect everyone from a market crash, to be fair to our private and public sales investors, and to maintain stable market pricing.

20

3

(1) Terrain

(5) Stamina potion (1) Durability Potion

50

18

4

(2) Stamina potion

25

16

5

(1) Durability Potion

10

14

6 - 10

(4) Guild experience potion

10

11 - 50

(3) Guild experience potion

8

51 - 99

(2) Guild experience potion

7

100 and above

(1) Guild experience potion

4

Less than or equal to 30,000 RAE

0%

Less than or equal to 50,000 RAE

1%

Less than or equal to 100,000 RAE

2%

Less than or equal to 200,000 RAE

4%

Less than or equal to 250,000 RAE

5%

Greater than 250,000 RAE

10%

SEED SALE
SECTION
VALUE

TOKENS AVAILABLE

20,000,000 $SGN

STARTS

TBA

WHITELIST

TBA

PRIVATE SALE

SECTION
VALUE

TOKENS AVAILABLE

12,000,000 $SGN

STARTS

TBA

WHITELIST

TBA

PUBLIC SALE (IDO)

SECTION
VALUE

TOKENS AVAILABLE

9,000,000 $SGN

STARTS

TBA

WHITELIST

N/A

IDO PLATFORM

TBA

ALL UNSOLD TOKENS WILL BE BURNED

TOKENS AVAILABLE

1,000,000 $SGN

STARTS

August 02, 2022

Selling

The Heroes Uprising Marketplace is consisting of three ways to sell, these are Buy Now, Auction, and Lend Methods.

  • Buy Now

    The Buy Now Method is commonly the marketplace platform in the setting of Buyer and Seller. Sellers list their NFTs for the price they set and wish to sell them to buyers. to put it simply, as a buyer is interested in the given price the listed item has, the transaction will proceed as sellers sell their NFT and the buyers will receive them in their respective wallets or inventories.

  • Auction

    The Auction Method, on the other hand, implies an auction setting, with this you are able to set your NFTs up for Auction with a reserved price. Basically, buyers will set a bid once this hits the Heroes Uprising Marketplace. There will be an auction timer running as the auction is ongoing. If the reserved price is met, the Auction will continue until the timer ends. If the reserved price is not met, the auction will cease and will be considered void. NFTs or Items will be returned to their respective Inventories.

  • Lend

    If you want to consider having more benefits, then you can use the Lend method. The process of lending is that when a lender lists their NFTs to the market, Borrowers are able to use these given NFTs for a set of conditions. Lenders will be able to earn 60% of the borrower's earnings while the borrowers will earn only 40% from the start until the end of the loan period, costing a monthly payment until it is paid. Conditions will be set by the lender with its associated monthly payment. With this in hand, if the borrower is unable to pay for two consecutive payments, the lender will have the right to retake the NFT from their inventories.

Buying

If you are considering buying an NFT from the market, make sure to have prepared the requested currency the seller has set. To continue, access by simply clicking on the "buy" button from the page, confirm and check your associated wallets for any pop-up confirmations regarding the transaction and check details. Once you have accepted the transaction, the purchase will be completed.

Other Features

Forging

If you want a better card combination, you can forge new weapons, exactly as in any other fantasy game. These weapons can be utilized in battle, used to make new weapons, or sold on the open market. More info here.

Rent

Just like any NFT game that has a Scholarship Program. We wish to bring fun and amusement to everyone while learning the game fundamentals, including those who do not have the resources to start and earn reward tokens from the game. More info here.

Bridge

Coming soon...

Utility Shop

Coming soon...

here
🪙Insignia (SGN)
🧴Rare Amethyst Elixir (RAE)
SECTION
VALUE

Initial Supply

5,000,000 RAE

Max Supply

∞

Token Type

Utility Token

Decimals

18

Token Name

Rare Amethyst Elixir

Ticker

RAE

Network

Polygon

Contract Address

TBA

All initial supply will be used for liquidity

Private Sale

FUNDS
ALLOCATION

DEVELOPMENT

70%

LIQUIDITY

30%

Funds Breakdown

Seed SalePrivate SalePublic SaleFounding Sword NFT SaleDevelopment Funds Breakdown

Founding NFT Sale

Legendary

Mythic

8%

Mythic

Exotic

5%

Epic

Legendary

4

2400

Legendary

Mythic

4

4800

Mythic

Exotic

4

9600

Dual Fusion

2

2

1000

Quad Fusion

4

2

500

Common

Uncommon

20%

Uncommon

Rare

17%

Rare

Epic

14%

Epic

Legendary

11%

Fire

16.6666666667%

Water

16.6666666667%

Earth

16.6666666667%

Air

16.6666666667%

Light

16.6666666667%

Dark

16.6666666667%

Common

Uncommon

4

300

Uncommon

Rare

4

600

Rare

Epic

4

1200

Legendary (0.10%)
  • Mythic (0.05%)

  • Exotic (0.02%)

  • No Drop (7%)

  • 1050

    8

    1200

    9

    1350

    10

    1500

    10+

    ....................

    1

    150

    2

    300

    3

    450

    4

    600

    5

    750

    6

    900

    7

    2

    Earth Vial

    +10% Damage boost to Earth Attacks.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Light Vial

    +10% Damage boost to Light Attacks.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Dark Vial

    +10% Damage boost to Light Attacks.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Vigor Blessing

    gives selected hero additional 10% amount of HP based on Maximum HP, one time use only.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Tempo Blessing

    Gives selected hero additional 5 speed for 2 turns, one time use only.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Protection Blessing

    Increase armor gained by 5 for all cards of the selected hero.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Card Skim

    Draw 3 random cards can only be used after round 3, one time use only.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Mana blessing

    +2 mana

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Revitalize Potion

    Heals 30% based on the Max Health of the target hero.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Brute Potion

    damage increase for 15% on the target hero for 1 turn.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Sharpness Potion

    Critical Rate increase for 10% lasts for 3 turns.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Bloodlust

    15% of the damage dealt will heal the hero can only be used if target is below 40%HP, One time use only.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Stamina potion

    Gain extra stamina small +1, medium +3, large +5

    small potion replenish every 3 days medium potion replenish every 4 days large potion replenish every 7 days

    small - 4 medium - 2 large - 1

    small - 2 medium - 4 large - 6

    Guild flag while in PVP

    one time purchase every member

    4

    Guild name change ticket

    unlimited

    18

    Guild logo change ticket

    unlimited

    18

    Guild logo border

    unlimited

    5

    Guild banner border

    unlimited

    5

    Guild exclusive emotes

    changes every season

    4

    Change name

    1

    replenish every season

    8

    Booster NFT

    one time purchase every member

    Sprite and Dungeon NFT Entry ticket

    2

    replenish every week

    Seasonal Cosmetics

    unlimited

    50,000 RAP

    1

    replenish every season

    100 SGN

    1

    replenish every season

    Sprite NFT

    2 - common 2 - uncommon 1 - rare 1 - epic

    replenish every season

    Fire Vial

    +10% Damage boost to Fire Attacks.

    Weekly dungeon quest and Guild expedition

    100

    1

    2

    Water Vial

    +10% Damage boost to Water Attacks.

    Weekly dungeon quest and Guild expedition

    100

    Guild experience Potion +400 EXP

    unlimited

    19

    Additional entry ticket for Guild expedition

    1

    replenish every month

    4

    Durability replenish potion

    unlimited

    1

    12

    Founding Sword NFT Sale

    We have two types of sales Package Mystery Box and Single Mystery Box. We concluded that we enclosed our NFTs in each of the mystery boxes. And the rarity and probability of the NFTs that are inside the mystery boxes are explained below.

    All NFTs inside the Mystery Boxes has a "Founding" title

    Package Mystery Boxes

    Bronze Package

    Rarity
    Quantity

    Silver Package

    Rarity
    Quantity

    Gold Package

    Rarity
    Quantity

    Gold I Package

    Rarity
    Quantity

    Gold II Package

    Rarity
    Quantity

    Gold III Package

    Rarity
    Quantity

    Single Mystery Boxes

    Each boxes contains only 1 NFT, chances are indicated below.

    Rare Mystery Box

    Rarity
    Chance

    Epic Mystery Box

    Rarity
    Chance

    Legendary Mystery Box

    Rarity
    Chance

    Mythic Mystery Box

    Rarity
    Chance

    Exotic Mystery Box

    Rarity
    Chance

    Founding Sprite NFT Sale

    We concluded that we enclosed our NFTs to each of the mystery boxes. And the rarity and probability of the NFTs that are inside the mystery box are explained below.

    All NFTs inside the Mystery Boxes have a "Founding" title

    Magical Mystery Box

    Each box contains only 1 NFT, the probability is indicated below.

    Elements
    Probability

    Insignia (SGN)

    Insignia (SGN), an ERC20 token, is the governance token for Project Exuvia that is used on Heroes Uprising. Having SGN allows its users the ability to vote on modifications to the project's future, allowing them to have their voices heard. Staking is another way for holders to earn SGN. Insignia will be used also for purchasing Sword and minting Heroes. It is also a requirement for Forging Swords and Sprite Fusions.

    SGN Tokenomics

    SECTION
    VALUE

    only 10% of the total max supply will be generated as an initial supply and the rest will be generated through staking.

    Token Breakdown

    SECTION
    ALLOCATION
    TOKENS
    VESTED

    Common

    3

    Uncommon

    1

    Rare

    1

    Uncommon

    3

    Rare

    1

    Epic

    1

    Rare

    3

    Epic

    1

    Legendary

    1

    Epic

    1

    Legendary

    1

    Mythic

    1

    Legendary

    2

    Mythic

    1

    Mythic

    2

    Exotic

    1

    Common

    70%

    Uncommon

    20%

    Rare

    10%

    Common

    50%

    Uncommon

    25%

    Rare

    15%

    Epic

    10%

    Common

    30%

    Uncommon

    25%

    Rare

    20%

    Epic

    15%

    Legendary

    10%

    Epic

    70%

    Legendary

    20%

    Mythic

    10%

    Legendary

    70%

    Mythic

    20%

    Exotic

    10%

    Fire

    16.6666666667%

    Water

    16.6666666667%

    Air

    16.6666666667%

    Earth

    16.6666666667%

    Light

    16.6666666667%

    Dark

    16.6666666667%

    Public Sale

    FUNDS
    ALLOCATION

    DEVELOPMENT

    30%

    LIQUIDITY

    70%

    Angel Investor Sale

    FUNDS
    ALLOCATION

    DEVELOPMENT

    100%

    Angel Investor Sale (DEVELOPMENT)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    70%

    SECURITY AND LEGALITY

    5%

    MARKETING

    15%

    TEAM SALARY

    10%

    Founding Sprite NFT Sale

    FUNDS
    ALLOCATION

    DEVELOPMENT

    70%

    LIQUIDITY

    30%

    Development Funds Breakdown

    Seed Sale (DEVELOPMENT)Private Sale (DEVELOPMENT)Public SaleNFT Sale (DEVELOPMENT)

    Seed Sale

    FUNDS
    ALLOCATION

    DEVELOPMENT

    100%

    Founding NFT Sale

    Founding Sword NFT SaleFounding Sprite NFT Sale

    NFT Sale (DEVELOPMENT)

    Founding Sword NFT Sale (Development)Founding Sprite NFT Sale (Development)

    Seed Sale (DEVELOPMENT)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    70%

    SECURITY AND LEGALITY

    5%

    MARKETING

    15%

    TEAM SALARY

    10%

    Founding Sword NFT Sale

    FUNDS
    ALLOCATION

    DEVELOPMENT

    70%

    LIQUIDITY

    30%

    Public Sale

    9%

    9,000,000 $SGN

    Liquidity

    9%

    9,000,000 $SGN

    Game Rewards

    8%

    8,000,000 $SGN

    Reserved

    7%

    7,000,000 $SGN

    Team & Advisor

    7%

    7,000,000 $SGN

    Marketing

    5%

    5,000,000 $SGN

    Airdrop & Event Rewards

    2%

    2,000,000 $SGN

    Angel Sale

    1%

    1,000,000 $SGN

    Initial Supply

    100,000,000 SGN

    Max Supply

    1,000,000,000 SGN

    Token Type

    Governance Token

    Decimals

    18

    Token Name

    Insignia

    Ticker

    SGN

    Network

    Solana

    Contract Address

    TBA

    Development

    25%

    25,000,000 $SGN

    YES

    Seed Sale

    15%

    15,000,000 $SGN

    YES

    Private Sale

    12%

    12,000,000 $SGN

    YES
    NO
    YES
    YES
    YES
    YES
    YES
    YES
    YES

    Fire

    Turning its enemies to ash is this weapon's specialty. Uncrontrollable damage is sure to happen with just a few swings of this sword.

    Earth

    Laced with the deadliest poisons imaginable, one cut is sure to leave that person writhing in pain, leading to a slow and painful death.

    Dark

    This weapon is capable of controlling vast amounts of demonic and malevolent energy, able to wreak havoc wherever it ends up.

    Light

    By corrupting this holy weapon, it is now able to wield both the light and dark powers with ease.

    Swords

    These are swords minted after forging two Swords. Swords are tradable in the marketplace.

    Founding Sprite NFT Sale (Development)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    40%

    SERVER EXPENSES

    8%

    SECURITY AND LEGALITY

    10%

    MARKETING

    17%

    LIQUIDITY FOR SGN

    5%

    LIQUIDITY FOR RAE

    5%

    TEAM SALARY

    15%

    Air

    It is said that a strike from this sword is invisible to the common man due to how fast it is. Leaving enemies confused, before they even realize they have been cut.

    Light element

    What this element lacks is damage, it is more on buffing and healing to win fights.

    Bastian

    An angel came down from heaven to hear the pleas of the people suffering from the demon’s never-ending terror.

    Alira

    Shortly after Bastian came down from heaven, she helped people with smiles as well as gave them the strength to continue fighting.

    Water element

    An all-rounder, the Water element can both attack and support the team to secure victory, even against the most difficult of foes.

    Flyse

    Flyse rarely takes action, opting to just watch from the sideline, but when the waters he vowed to protect are threatened, his wrath is not far behind.

    Oshal

    Compassionate and calm. Oshal is always right beside her friends. She may seem harmless, but she will not hesitate to put down anyone that hurts her friends.

    Air element

    It can attack first with its insane speed, catching enemies off guard and removing threats from the backlines.

    Zephyr

    Rarely seen by anyone due to his unmatched speed, fights with Zephyr rarely last few seconds as enemies go down before even realizing what has hit them

    Misha

    Described by people who encountered her as a soft gentle breeze, Misha fights enemies with quick calculated cuts that render foes weak.

    Sword Dungeon Quest

    Access this dungeon to have a chance to defeat a boss and receive rewards. On a specific day, entry is unlimited until the boss is defeated. The entry fee that will be used is RAP (Rare Amethyst Particle). However, unlike the Sprites Dungeon, the fee is increased with each entry. Defeating the boss will grant rewards (Fragments). If the 24 hours is up, then the player loses the chance to get a reward until the next dungeon element rotation.

    Boss Rotation

    (Fire) - (Water) - (Earth) - (Air) - (Light) - (Dark)

    Fragments Drop Probability

    Elements
    Quantity
    Probability

    Fragments Crafting

    Ever wonder where can you use the Fragments collected on the Dungeon Quest? Then this is the answer, you can Craft a sword NFT using the fragments collected. More info can be found .

    Entry Fee

    Entry
    RAP Cost

    Each entry will add a 150 RAP fee.

    Light

    2

    6%

    Dark

    2

    6%

    1050

    8

    1200

    9

    1350

    10

    1500

    10+

    ....................

    Fire

    4

    22%

    Water

    4

    22%

    Earth

    4

    22%

    Air

    4

    1

    150

    2

    300

    3

    450

    4

    600

    5

    750

    6

    900

    here

    22%

    7

    Light Element

    Blade

    Description

    Base Damage

    Mana Cost

    Base Armor

    Buff

    Debuff

    Blursed (Melee)

    Apply an attack boost, a speed boost, and inflict 30% of its maximum HP on itself.

    60

    0

    40

    Atk Boost, Speed Boost

    0

    30

    Blinding Flash (Range)

    Apply Disarm to the target if used with two other light cards.

    80

    1

    35

    Disarm (Melee)

    Scatter Shot (Range)

    If this character doesn't have any debuffs, deal 30% more damage.

    100

    1

    0

    1

    20

    Ray of Light

    Heal the front character by 100 and apply immunity.

    0

    1

    50

    Heal, Immunity

    Light Combo (Melee)

    When combined with two other light cards, a critical hit is guaranteed.

    100

    1

    20

    2

    40

    Cleanse

    Last One Standing (Melee) -

    (Pommel)

    If this hero is the last one alive in the team, heal by the amount this card inflicts.

    80

    1

    0

    Rejuvinate -

    (Pommel)

    Remove all debuffs from this character

    0

    0

    35

    Heal

    Planned Attack (Melee)

    If the target is faster, gain 1 mana.

    65

    1

    35

    Twilight (Melee)

    Discard one card from the enemy hand.

    40

    1

    60

    Divine Judgement (Melee)

    If this hero is faster than the target, it deals 40% more damage.

    85

    1

    45

    Guard

    Description

    Base Damage

    Mana Cost

    Base Armor

    Buff

    Debuff

    Shining Beam (Range)

    If this character goes first, the damage on this card is increased by 35%.

    100

    1

    20

    Pew Pew Pew (Range)

    Attack twice if used with the same card.

    Grip

    Description

    Base Damage

    Mana Cost

    Base Armor

    Buff

    Debuff

    Pulse Ray (Range)

    Apply Pacify to the target.

    20

    1

    50

    Pacify

    Heavens Wrath (Melee)

    Increase damage by 35% when attacking a dark character.

    Ability Names

    Description

    Base Damage

    Mana Cost

    Base Armor

    Buff

    Debuff

    Holy Shield -

    (Pommel)

    If this character's armor doesn't break, apply a speed boost to this character for two rounds.

    0

    1

    50

    Speed Boost

    Miracle -

    (Pommel)

    Remove all debuffs from the entire team and heal 100 of the lowest HP character.

    45

    90

    0

    Private Sale (DEVELOPMENT)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    40%

    SECURITY AND LEGALITY

    25%

    MARKETING

    15%

    TEAM SALARY

    20%

    Public Sale (DEVELOPMENT)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    40%

    SERVER EXPENSES

    8%

    SECURITY AND LEGALITY

    10%

    MARKETING

    17%

    LIQUIDITY FOR SGN

    5%

    LIQUIDITY FOR RAE

    5%

    TEAM SALARY

    15%

    Founding Sword NFT Sale (Development)

    FUNDS
    ALLOCATION

    DEVELOPMENT

    40%

    SERVER EXPENSES

    8%

    SECURITY AND LEGALITY

    10%

    MARKETING

    17%

    LIQUIDITY FOR SGN

    5%

    LIQUIDITY FOR RAE

    5%

    TEAM SALARY

    15%

    Guild Tech

    This is where players can donate RAP(Rare Amethyst Particle) to improve the guild by increasing its level. Each level gives bonuses for everyone that is in the guild each member is only allowed to donate RAP once a day the minimum a player can donate is 2 RAP and a maximum of 10 RAP.

    Perks of each Guild level

    Level

    Members

    Stamina

    1

    +10

    2

    +1

    3

    +5

    4

    +1

    5

    +5

    6

    +2

    7

    +10

    8

    +3

    9

    +10

    10

    +10

    +3

    Ranked Arena Battle Royale

    This category will not be applicable to those free-to-play players, and it is also required to join a Guild in order to access this feature. Players’ MMR is at stake in here, so basically Ranked Category is for competitive players who invested their way in to play for this category.

    Rare Amethyst Particle (RAP)

    RAP is an in-game utility token that has no value in the market but can be exchanged for RAE. Exchanged rate may change every 00:00 GMT+8 server time. RAP is used for entering some dungeons in the game.

    Cabal Adventure International League

    An ESport League for the top ranking Guilds

    Coming Soon...

    Fire element

    It relies on self-boosting to increase attack, deal a heavy amount of damage, and follow up with burns to finish off enemies.


    Aidan

    Holds a destructive element that destroys anything in its way, Aidan has mastered this element to eliminate demons and return the world to what it once was.

    Liayra

    Blazing through the battlefield with a fiery resolve, Liayra decimates enemies left and right, choosing to attack first and then wait for a plan.